FanPost

Looking for Input in Creating a Fantasy Football Game

Want points back for Corners Won? Have your say! - Jan Kruger

This is my fifth year playing YFF, and discovered this great community of people back on Nik's blog, two years before Never Manage Alone started. Back then I had more time and could post more, but that was 1 less time consuming job and 1 less kid ago...these days my time short. It shows, too, with my weak season, although I've made a small comeback the last few weeks. When I have a chance I read as much as I can and am happy to see that this community is really thriving. A lot of great info, and dedication, from all sides, the writers and the fans. What a great job everyone involved has done since Nik, Neal and Jeremy left. You all deserve a lot of credit.

Anyway, my main reason for writing this is to ask everyone here for some input. My latest project is to create a fantasy football game of my own. It's more of a proof of concept than anything, I'm going to use it for educational purposes to teach Web programming. It's not intended for release as an official game, but still should be a fun project.

I played the official game for a couple of years, but, due to time constraints, had to pick one. Definitely enjoy the YFF game better, although there are aspects of both that I like. I was going to do this project last summer, but it got pushed back. The original plan was to make it similar to the YFF game, but add substitutes, only to find out later that YFF had the same idea! For stats I was just going to get them from whoscored.com.

My main question for all of you is this: with your experiences playing YFF and/or the official game, what aspects to you like/dislike from each? If you had to design your 'perfect' fantasy football game, what would you include/exclude? Also, are you happy with scoring like in the YFF game, or would you score things differently?

I'm going to stick with the Premier League for now. Being only one person, this is going to take a while, and it most likely won't be as robust as what the YFF team have created. But, if it goes well, I'm actually hoping in time to open source the project and get a whole community of people working on building the game. We'll see. Until then, your input would be greatly appreciated! Thanks, and good luck for the rest of the season!

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